Speak with The Spirit of a Corrupted Ancestor Tree and choose the following dialogue choices: You'll earn a total of 66,200 XP for both activities. She will be judged and will die due to her sin. In this area, there should be plenty of food; however, if you're short, youll have to dip into your food stores (if youve been looting everything). Move Sebille to where Big Tomarrah wanders at (X492, Y642). Hot Kettle fruit icon The battle will start with Dallis and a hooded figure standing over your ship and multiple enemies below. You can use Tornado in combat, then use Skin Graft to use it again. Fortunately you can head over to Magister Borris' corpse and read the paper on him (if you looted it previously then you can read it in your inventory). With Sebille set up, head down to the docks with Fane. With. All we need to do is kill Braccus Rex and the battle is over. Swap back to Fane and finish the dialogue. These are also physical damage so Fane will quickly find himself without physical armour. Simply starting the quest will net you 2,000 XP. If you lead with Sebille, Fane will walk through the poison without a fuss. At (X163, Y350) you'll earn 3,750 XP and youll find The Dead Ferryman whom will offer you passage across the Deathfog lake. Only recover at the first turn when it was consumed. Three others can be found at (X114, Y244, (X181, Y248), and (X161, Y228). For groups of 2 or more, youll be fine with simple group splitting. Manually attack it and kill it. At this stage, you're level 9 and ready to board the Lady Vengeance, ending Act 1. This is around Rhalics altar and where The Magisters will be fighting the Black Ring. If you try to resist, youll be attacked by the thieves while youre wearing nothing but a loin cloth. You do get a base armour increase but it ramps up a lot with bodies. Last minute shopping is recommended. Before you leave, there is a Corroded Chest at (X112, Y-43) with a great helmet for Sebille called. Cast Spirit Vision and exhaust the dialogue with White Magister Hux to update, (1) The button for Mind can be found at (X62, Y5), (3) The button for Body can be found at (X53, Y1), (2) The button for Society can be found at (X59, Y26), (4) The button for Divine can be found at (X71, Y-3). Here are the benchmark skills for level 16 that I have: These items are outlined in yellow and are the final tier of armour and weapons. Brahmos is worth 107,800 XP, and each Dreamer is worth 74,925 XP. In case you need it, a video of the combat can be found below. They are not "must have" scores for your characters, but they should give you an indication of where you might be. If you manage to kill four of them, then you will "win" the battle without being taken away. Loot the area, open your map and jump to The Lunar Gate waypoint. Will sum up all health and armour values then redistribute them evenly. Speak with him and exhaust the dialogue. Both Fane and Sebille should use Teleportation to pull enemies off the high-ground. Sebille will complete her companion quest, Interact with the Heart of the Mother Tree behind the Scion. The penalty from Spiders Kiss is always the same: -2 Constitution. This will unlock the secret door that the dwarves are trapped behind. We now have two quests to kill him; one from the Scion and one from Sebille. They really arent difficult, especially at your level. This area holds little for us at the moment. After looting everything in that room, go to the opposite side of the area and speak with Magister Payde. Malady, Tarquin, Gareth and Almira will grant you a status buff called Revered. Explore the area and loot the corpses. We refer to "Experience Points" as "XP" throughout this guide. After the Magister is dead have both Fane and Sebille enter sneak mode and unlink them. Acid is nasty stuff that eats armour quickly. Head north from here and you'll encounter another Voidwoken and two Vicious Eggs. Speak with him and he will mumble about Yarrow. This will be one of your last opportunities to shop. Split Sebille and have her jump up the stairs. In the next room, have Fane disarm the poison trap in the middle of the room as he is immune to poison. Next, you'll need to access the Cupboard in the cellar at (X394, Y743). Find a barrel at (X219, Y614) that has some. Now that they won't attack you, get a good position for a huge Whirlwind and start the battle off with a bang. Alternatively, you can use Teleportation to bring the corpse to you! Check other merchants as well. I put on my persuasion gear here to give me Persuasion 5. Webhow does nike communicate with their stakeholders late show band members salary Return to the Teacher's Hall, open the southern door and take the passage. Fane should try to knock them down as soon as possible. This concept is amazing. They are channeling a holding spell on Arhu. Now for the sad part: kill Betty. If you read them all, you'll be given a combination for an upcoming locked hatch (you could also use the tenets listed in the screenshot above). Owlmistress Aoife can be found at (X134, Y257). Zerachial the Accursed casts Living on the Edge, which just prolongs his demise. Since they dont have Source Hounds, they cant tell if youre a Sourcerer or not and let you pass. She will, somehow, remove her pact even without. Opt to kill the two immediately down the stairs as this will cause Gareth to move into position and trigger dialogue. Within the party, you can decide that the thief deserves a punishment. Open your map and youll see a hero chest for Bromley at (X458, Y397). Both [Wits Persuasion] and [Memory Persuasion] options require Persuasion 5. Use the following dialogue option to continue unhindered: Success with Persuasion 4 (and 25 Constitution). Enter the door to the north at (X608, Y648) into the Library. The Phoenix Egg can be consumed by Sebille to learn the Flaming Tongues skill. He has a persuasion check but with 4 into Persuasion, you can pass the Intelligence check perfectly fine. Choose the following dialogue options to get him to expand his inventory selection: You'll find another Royal Protector guarding the northern door of the shop. These are Black Ring members guarding the entrance to Vrogir's temple. Since the enemies are hostile already there is no way we can do pre-combat buffing or cheese this in any way. Tell Gareth that you are ready and you can ask for some Seeker help with Alexandar coming up. We will come back for them later. Find the final Eternal Reflector at (X571, Y664). Inside, you won't find too much loot. So for BRACCUS; the B means. As mentioned at the start of the section, Vicious Eggs will hatch into Voidlings that don't yield any XP. Ascend the ladder and you'll be in a trap-riddled attic. Go up it then trigger a teleportation skill. To maximize our XP gains, we need to ensure that Gwydian Rince uses a Scource skill and he is kept alive for the battle. You should see a pig in front of you on the wooden platform. Ascend the ladder and you'll come into a Judge Orivand's room. Encases a target in ice, which prevents all incoming damage but prevents action. Sebille should get a double-turn here (a turn at the end of the round and a turn at the start of the next round). Valve Corporation. Speak with Quartermistress Anna nearby. This lets you change the attributes, abilities and talents of any character. 1 Now that Hannag's quest is done, buy and sell from her, then kill her for 7,500 XP. A simple Necromancer skill that can apply bleed if the target has no physical armour left. He will thank you for helping and award you with more XP. Make your way to Rykers office and interact with him. Continue north from The Watcher and you'll find a new waypoint at (X310, Y821). Play your Sparkler card, given by Dain, to win the game. We now set out for the grand city of Arx. Drop the package onto one of the plate and split Fane onto another. There are four NPCs around the center of this floor: two Magisters and two dwarves. We, on the other hand, won't be doing this. This will complete the side quest, While you're here, head north to the back of the camp and find a Worn Gate at (X518, Y462), Proceed through the gate and there will be traps everywhere. Speak with Meistr Siva, whom is the lizard that is currently on death row. Once she is defeated, Gregorius Swann will reappear and join in the narrator's dialogue. For those whom want to try the fight normally, it is still recommended that you abuse the high-ground advantage near where you killed Xhaxh. It is a terrible stash, but you can seek it outside at (X193, Y379). I say it's to accumulate knowledge. Use this guide to help earn you all trophies as you explore, interact and battle your way throughout Rivellon. Head downstairs and find a man wandering around name Lovrik. This will cause them to immediately die when their turn starts. Return outside and make your way north, then west and you'll be stopped by some pilgrims at (X387, Y39). You can use a teleportation skill or use the ladder, though that's slower to reach it. A chest will appear after the battle but it is an illusion. Cast Spirit Vision for Spirit of Trader Liam to appear next to the mound, When you speak with Liam, ensure that you agree to avenge his death to progress, The dialogue option you're looking for is. This is a little lore interlude. You can slowly, safely make your way up to the Ship's Helm to loot the two Magister Knights who were just killed using water barrels nearby to put out the flames but this is optional. When he starts dialogue with you tell him you aren't done here and you'll be allowed to look around for a bit. At (X597, Y411), you'll be overlooking a valley of Deathfog and see a broken house in front of you. You will also get two sets of XP here. Head downstairs and everyone in the house will die from poison. Enter the first door to your left and you'll find Cat the Appraiser in the next room. Head past the Magisters and through the next door. Effect duration Optionally, you can kill the remaining Shriekers with. In fact, there are six enemies in this battle. You should be able to kill 2-3 of them in her two turns. Inform him that The Advocate is dead and whom his master is. Divinity Original Sin 2 Guide by gamepressure.com, Last update: Thursday, September 21, 2017. The problem is that the effect disappear over time and all Heroes need to be glowing at the same time in order for the trial to begin. Loot the area (including the dead bear to the west). Loot up then return to Lord Linder Kemm's courtyard. It is time to kill the Magisters. Vital statistics This room has High Judge Orivand in it with several guards. Cast Spirit Vision and convince the Spirit of the Magister Priest to go away. After youre past the small steam (directly to the west of the fish warehouse), youll come up a small path at (X240, Y100) and the merchant Higba the Tinkerer will stop and complete the quest. To the north of this waypoint, well find a broken bridge. Oops. I won't be covering all of them as the value isn't huge. Pair with Death Wish for a huge damage increase. This will reveal a chest and a dead civilian. Head over to Ryker with Fane and start dialogue. Heading west from your landing, youll find the beach littered with corpses. The only other worthwhile treasure here is a Broken Sarcophagus at (X294, Y515). Locations They are only found at Kemm's Gardens in Arx. To the right of his corpse, you can find a hole (with a Wits check). She does a lot of damage fast so beware! The elf at the bonfire named Unnis doesn't offer anything. Pox will ask for some tainted (void) fish. Persuade him for some other services, earn 2,000 XP and start the sidequest, Head back upstairs and youll need to split Sebille from Fane before proceeding. You will earn 2,700 XP upon enter the secret room. After the battle loot up, and have one of your characters equip a, Get close enough to cast and use a draining spell on the Shriekers one at a time until all four of them are gone. You don't need to go that way at all. The Void Devourer is immune to all physical damage, so don't bother trying to hit it with melee attacks. Reach the bottom of the stairs of a shrine and you'll start the side quest, Here, youll find a Shrine with five unlit torches in front of it. Head back up to where you met Magister Yarrow for the first time and move Fane towards the poker players, unlinked from Sebille. Open the chest next to where Windego was standing to get weapons and equip one. You will find an NPC named Fletcher Corbin Day at (X532, Y414). Give Sebille 2 points into Hydrosophist as well (if you haven't already). As you've left a path, one of the forward Magisters and one of Hammer's Pets will leave through the gap. There may be a couple of traps nearby so watch your toes! This trap will close the door on you. You'll find Natalie Bromhead resting in bed. You will notice another red flag close to The Advocate's that belongs to Malady. After you do this then interact with the well and youll speak with the trapped souls of the well. Return to the study area of Mordus' Lair, then use the Cave exit at (X549, Y695). Leave the cellar and head over to the Black Bull Inn and to the Undertavern (you can also use the. Interact with it and choose the first dialogue option twice. Ensure that Fane now has a Source Point. On a nearby wall you'll find a lever that opens a path to Withermoore's Tomb. We will now return to Gareth's parents house in Paradise Downs at (X659, Y265). Use a water balloon on the well or you can cast Rain. To the left of the door is a Valve. His camp has a couple of neutral NPCs that do offer some supplies, but nothing too exciting. Split you characters up and have one go across the bridge. If you have a piece of gear that has +1 to Persuasion, you will be fine to keep 4 Persuasion and move the rest into Lucky Charm. I have been able to find the dwarves and children but not the spiders. They have a small side quest that well complete once we snag out Pet Pal talent. Nice money if you have been collecting fishes through the game, there are loads of them available in act 2! Almira is a hidden NPC, as we wouldnt have found her if we didnt cross the broken land. Follow her, then kill her for 20,075 XP, Pray at the shrine with Fane to receive Amadia's symbol, earn 20.075 XP and an update to. Head west, then north and you'll encounter a Palisade Gate. This will put her out of harms way. To start the fight, and yes this will make you nervous, you will be charging into the Silent Monks. There is an incredibly difficult fight here if youre under-prepared, so well deal with that later. Speak with him and ask him about his prisoner. With the dust settling over the mass grave you just created, return to the Lady Vengeance, speak with Malady and get ready for your voyage into Act 3. Strength also increases his damage with melee weapons. Continue south until you find Citizen Jak at (X222, Y229). Enter the room and earn 3,000 exploration XP. This action alone will award 134,750 XP. The chance of killing every enemy or even just succeeding the event becomes relatively slim if any of your party members die. Found the hot kettle fruit, have not consumed it yet. There are a lot of dining items that are worth a lot of gold. As mentioned, you'll be ambushed by three Revenants in this room. No products in the cart. Weight Speak with them and youll learn that a witch transformed them. Interacting with it will allow you to break or keep it. Unlink Sebille and have her go up the closest ladder behind you then position her on the rampart so that you can see the stairs of the docks below, to the north. Persuade him to tell you where Dorian Gall is. We'll come back to do the arena later when we're stronger. Return to The Weaver upstairs and donate three body parts. He was able to dispatch all enemies but the Portalmaster. You will earn. Heals 10%,Drunk for 2 turns,-1 Intelligence for 5 turns, Heals 10%, 5% Poison Resistance for 3 turns, Heals 10%, 10% Poison Resistance for 6 turns, Heals 20%, 10% Poison Resistance for 6 turns, 75% Fire Resistance for 3 turns, 0 AP cost to consume, 50% Fire Resistance for 2 turns, 0 AP cost to consume, Heals 20%, 50% chance of Drunk for 1 turn, -1 Persuasion, 1 Constitution, Immunity to Diseased and Infected for 3 turns, Smelly for 10 turns, -2 AP cost for 3 turns, 0 AP cost to consume, -1 AP cost for 2 turns, 0 AP cost to consume, Heals 20%,15% Poison Resistance and2Intelligence for 6 turns, Heals 15%, Set Warm for 2 turns, 20% Poison Resistance for 6 turns, Heals 20%, 2 Strength and 2 Constitution for 6 turns, Heals 15%, -1 Constitution for 3 turns, 50% chance of Diseased for 2 turns, Heals 15%, Slowed for 1 turn, 1 Strength and 1 Wits for 3 turns, 1 Strength for 3 turns, Diseased for 4 turns, Heals 5%, 5% Poison Resistance for 3 turns, Heals 5%, 10% Poison Resistance for 3 turns, Heals 10%, 1 Finesse and 10% Poison Resistance for 3 turns, Heals 5%, 10% Fire Resistance for 3 turns, 2 Maximum AP for 3 turns, 0 AP cost to consume, 1 Maximum AP for 2 turns, 0 AP cost to consume. Youll come to a cliff face where the lizard, Bahara, is perched at (X480, Y34). You can choose gold or his safe. Before we end this act, we'll come back here and kill these NPCs. Youll also notice some dead Magister bodies to loot. Lastly, I finished with a Battle Stomp to knock him down. With her high ground advantage your challenge is gone. The hooded figure will also cast a spell on you that causes you to explode after a turn. When you defeat them, cast Source Vampirism on them quickly to prevent resurrection. Split your characters and enter sneak mode. You are not permitted to copy any image, text or info from this page. Here youll find another pressure plate to stand on. Split Sebille and move her to the high-ground at (X111, Y275), Move Fane across one of the bridges and you'll trigger combat after a minor dialogue with Gnarled Tree. In order for us to maximize the XP gain, we want to kill one close to the other. The Magisters will grant XP, but the dwarves will grant nothing. Head upstairs via the stairs at (X275, Y326). 0,1 10 Inside her house is a secondary path through the blocked area ahead. Does anyone know what to do with this fruit? Originally posted by tyrion85: You should be able to pick some or all of them by now. This will trigger combat and all the children will flee. As you were clearing out the SIlent Monks earlier one of your characters may have mentioned that they've "found something" down a narrow hallway, by the front entrance to the keep. Covering the hottest movie and TV topics that fans want. In here we'll find a Royal (Princess) Fire Slug at (X215, Y598). There is also an. You'll encounter a ladder at (X181, Y203) to climb. Bull Rush is a charge attack that can bleed. Potions Food Runes Grenades Arrows Weapons Armor Tools Scrolls Skill Books Materials Enchants Food Join the page discussion Tired of anon This will also update. This will bring you into the Magister prison. Choose the first dialogue option, then when you have persuasion options, choose. Item Type. If he doesn't come to get it, put another on the ramp. Get her physical armour down (by use of Teleportation and maybe some lucky hits), then have Fane use Decaying Touch. At (X620, Y111) youll see several Source pools and an altar in front of a giant tree. If you speak with them then the dialogue will lead to Baladir killing Saam. Surprisingly, this can be a bit long of a fight. Not all items. Have Fane use Source Vampirism on the Painweaver. Make sure to save as many paladins as you can. Breathe the nearby smoke to leave the Hall of Echoes. Speak with Big Marge at (X443, Y100) and youll get the quest. Head north and follow the river to (X464, Y161). On the same floor there will be a bunch of Silent Monks standing vigil. This section will wrap up all other activities that are exclusive to the Keep itself. If you have Time Warp, use it. Interact with the Ritual Table and youll leave the area. The first part of the battle consists of one archer, two warriors and one caster. I will cover the battle with him at the end of the game in the next section. Youre free to kill him too; however, If you don't he will join you as a neutral party in a battle coming up. The main objective of this island is to find a way into the Academy so that we can compete to become the next Divine. You'll earn 19,400 XP and progress. Speak with her and ask for a loan. Disarm the traps she detects - this will not break sneak. There's a juicy chest with Magister Reimond's stash. To the right of the entrance, youll see a corpse of a Black Ring Warrior to loot. Place the barrel roughly where you see in the screenshot below. Fane should be fine as he has Living Armour which restores magical armour. This will still award XP. He will try to charge you 5000 gold to cross the bridge and you can pass a persuasion to lower it very slightly. The second chest to the west of the turtles is locked with a Thievery 1 requirement. Be really careful here - don't touch the stairs or you'll be thrust into combat before you're ready.
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